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NATO, Rational Escalation and Flexible Response

FRANK C. ZAGARE

Department of Political Science, State University of New York at Buffalo

A multi-stage escalation model is developed in which each stage is taken as a psychologically distinct and empirically feasible mode of conflict available to two states in a hostile, deterrent relationship. Each stage is defined by a generic, extensive-form game of mutual deterrence in which the credibility of each player's threat is allowed to vary. In the multi-stage model these games are linked to one another by way of a common outcome, creating a new game with a distinct dynamic. The results of previous research on one- and two-stage games are summarized and the model extended to games with three stages. A three-stage escalation game composed solely of one of the three possible one-stage deterrence games has strategic characteristics identical to those of its component parts: mutual credibility at each stage implies stable deterrence; mutually incredible threats at every stage result in an unstable deterrence relationship, as does an asymmetry of credibility at all three stages of the game. In other ways, however, three-stage games are more like their two-stage than their one-stage counterparts. Three-stage games exhibit the same stability-instability paradox revealed in two-stage structures and continue to support the argument that escalation dominance at any stage of the game is usually destabilizing. And, as in two-stage escalation games, the end game is the most diagnostic of the stability characteristics of a status quo outcome. The implications of the model for NATO strategy and arms control under a variety of conditions are discussed. Assumptions about end game credibility are shown to be critical in determining the wisdom of eliminating either one or two conflict stages.

Journal of Peace Research, Vol. 29, No. 4, 435-454 (1992)
DOI: 10.1177/0022343392029004006


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